Skip to main content
Intellect

BYU professor helps start the wild rumpus

Viz arts faculty storyboards for "Where the Wild Things Are"

  • Visual arts professor Ryan Woodward worked as storyboard artist on Where the Wild Things Are
  • Woodward has also worked on Spiderman 2, Spiderman 3 and upcoming Ironman 2
  • Where the Wild Things Are opened as the top movie at the box office

Long before Max and the “Wild Things” hauled in an opening-weekend $32 million at the box office, BYU professor Ryan Woodward had a good idea how the movie version of Where the Wild Things Are was going to turn out.

Not just because Woodward is a fan of Maurice Sendek’s popular children’s book, but because he actually influenced how the movie adaptation came to be.

Woodward, a visual arts professor in the College of Fine Arts and Communications, worked as a storyboard artist on Where the Wild Things Are, which had earned $54 million as of October 26.

“Having worked in the animation and storyboard industry for about 14 years, I get calls here and there to work on Hollywood films,” Woodward said. “Sometimes I pick them up and sometimes I pass. But when this call to work on Where the Wild Things Are came up, I knew this would be a pretty cool film.”

Woodward spent about three wild months reading and rereading the book and working with three other storyboard artists for the film, directed by Spike Jonze. Occasionally, he flew out to the Warner Brothers lot to present his sequences.

“As a storyboard artist, you’re receiving intense amounts of criticism,” Woodward said. “You spend a whole week developing a scene, you put it on your wall and the director could walk in and say ‘It’s all garbage.’ And then you have to go back to the drawing board.”

On Where the Wild Things Are, Woodward was sent back to the drawing board early on because the composition of his images was “too beautiful.”

“The notes I got back from the director was to dirty it up,” he said.

By this, producers wanted him to frame scenes from the obscure perspectives of Max, the child, or to work from a view partially blocked by the back of a monster – shots framed with less beauty and a little more chaos. In other words, they wanted Woodward “to let the wild rumpus start.”

Woodward, who has also worked on Spiderman 2, Spiderman 3 and the upcoming Ironman 2, said storyboard sequences can be as long as 30 drawings or as short as one image, based on the shot.

Sometimes artists work straight from a script and sometimes artists are told to start working before the script has been finalized, allowing for a little more creativity on the artists’ end. For WTWTA, Woodward and the three other storyboard artists worked from the script.

“But I should mention, the script was in constant change,” Woodward added.

Walt Disney Feature Animation storyboard artist Taylor Krahenbuhl, a BYU undergrad at the time, worked on the project as Woodward’s assistant.

“Working on this film directly influenced my decision to dive into the storyboarding realm at BYU and eventually into the industry today,” Krahenbuhl said. “This experience was fantastic.”

Related Articles

data-content-type="article"

Save your tears for another day — BYU researchers can use them to detect disease

December 05, 2024
It’s been said that angry tears are salty and happy tears are sweet. Whether or not that’s actually the case, it is true that not all tears are the same. Tears from chopping an onion are different from those shed from pain – like stepping on a Lego in the middle of the night — as are those special basal tears that keep eyes moist all day. Each type of tear carries unique proteins that reveal insights into health.
overrideBackgroundColorOrImage= overrideTextColor= overrideTextAlignment= overrideCardHideSection=false overrideCardHideByline=false overrideCardHideDescription=false overridebuttonBgColor= overrideButtonText= overrideTextAlignment=
data-content-type="article"

BYU study shows that even one act of kindness per week improves wellbeing for individuals, communities

November 25, 2024
Have you felt uplifted through a simple smile, help with a task or a positive interchange with someone — even a stranger? Kindness works both ways. A new study conducted by BYU researcher Julianne Holt-Lunstad finds that offering a single act of kindness each week reduced loneliness, social isolation and social anxiety, and promoted neighborhood relationships.
overrideBackgroundColorOrImage= overrideTextColor= overrideTextAlignment= overrideCardHideSection=false overrideCardHideByline=false overrideCardHideDescription=false overridebuttonBgColor= overrideButtonText= overrideTextAlignment=
data-content-type="article"

From Tony Hawk Pro Skater to Minecraft, these humanities professors want students to study (and play) video games

November 21, 2024
Humanities professors Michael Call and Brian Croxall have introduced a new video gaming initiative to BYU’s campus. With the support of the College of Humanities, students gather each Monday at 4:00 p.m. in the Humanities Learning Commons for a short faculty lecture about the video game of the week. The game is then available to play throughout the week. Beginning with Stardew Valley and Minecraft, the highlighted games and analyses are continuing through the semester.
overrideBackgroundColorOrImage= overrideTextColor= overrideTextAlignment= overrideCardHideSection=false overrideCardHideByline=false overrideCardHideDescription=false overridebuttonBgColor= overrideButtonText= overrideTextAlignment=
overrideBackgroundColorOrImage= overrideTextColor= overrideTextAlignment= overrideCardHideSection=false overrideCardHideByline=false overrideCardHideDescription=false overridebuttonBgColor= overrideButtonText=